Solution 1

``````import random

class Lottery(object):
def __init__(self, numbers=None):
if numbers is None:
numbers = range(0, 50)
self.answer = random.choice(numbers)

def get_answer(self):
return self.answer

def play(self, number):
if self.answer == number:
return True
return False``````

# Lottery Time

Create a class called `Lottery` with that optionally receives a list `numbers` containing the possible winning numbers. If `numbers` is not received as an optional argument, set it to be a list ranging from 0-49. When created, your Lottery object should have an attribute `answer` created that is random number from the `numbers` list.

It needs to have two methods:
- `get_answer` that returns the answer variable for that object
- `play` that receives a number and returns True if the number matches the answer and False otherwise

Example:

``````l = Lottery(numbers=)
l.get_answer() # 9
l.play(1) # False
l.play(9) # True
``````

### Test Cases

test get answer -

``````def test_get_answer():
l = Lottery(numbers=)
assert l.get_answer() is not None
assert l.get_answer() == 9``````

test random range -

``````def test_random_range():
l = Lottery()
assert l.get_answer() is not None
assert l.play(l.get_answer()) is True``````

test play -

``````def test_play():
l = Lottery(numbers=)
assert l.play(1) is False
assert l.play(9) is True
``````
# Import here! # Define your class here